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#1 05-Sep-2017 08:11:33

Faustnik
Lieutenant
From: Lisbon, Portugal
Registered: 16-Mar-2012
Posts: 246

MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

Lads,

Another CrossFire: Redux scenario.

Remembering previous posts: CrossFire:Redux is a D8 and Team based version of the classic. Some small adaptations, but generically it’s CrossFire. A major mod is a new Tank fighting system, based partly in CrossFire and another system I helped developed….

This scenario is/was set in Germany, early March 1945, in the context of Operation Lumberjack, with American forces advancing towards the Rhine and the Germans wanting to sell dearly their face.
For the most part as soon as the Main Line of German Defense was overwhelmed, it was a simple tour for the american units, with many germans units simply giving away.

But on the Mödrath sector things were very different with 8th ID having problems with the 15th PzGren. Div elements.

The present scenario is set on the early actions on the outskirts of Mödrath, with forward elements from an Inf. Coy, supported by a platoon of M4A3 trying to overwhelm the german defenses.

Sorry for the quality of images, still getting around with a new Digital Camera, and find the correct settings for this type of work.

The tabletop a 1,2x1,8m table (6’x4’ for those imperial)
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Basically a not so closed area, but even so lots of area to get cover and advance for US forces, which were already on the tabletop.

First moves were very cautious, as the germans units were in hidden, and only revealed themselves by firing and/or moving.
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Tanks in close support
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First German interruptions, and returning fire from US forces – the pumpkin is a PIN marker
ADSIfgc.jpg
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Overall it was a very tactical game, a lot of talk, jokes, miniatures checking – you know the drill… - but the CrossFire system seems to solve situations quickly.

Slowly the US forces, even taken some casualties, keep going, with the german units slowly retreating towards the second line of defense…

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Naturally, having 4 Shermans on the table top helps…
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A small flanking movement that will force the germans to, again, withdraw to the rear.
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A small attempt to steam US advance..
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In the final, a technical draw, with a taste of defeat to the Americans, who failed to apply all their firepower, a tribute to the German action.

By having is units blocking main US approaches, and the fear of hidden AT guns, the Germans manage to fight an organized withdrawal with few casualties (just 3 elements) while the Americans only manage to flush out them out of the first line of defence, with most units making a retreating move towards the rear.

The situation at the end of the game.
XNGzHWD.jpg
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As usual played with 1:72-1:76 (aka 20mm) minis. German mostly, if not all, AB minis. Americans a mix of AB and Battlefield/Blitz.

Shermans, old ES.CI’s M4A3, StuG.III, Revell model with block mantlet, from Trumpetter.

Thanks for looking, comments welcome

Faustnik

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#2 05-Sep-2017 11:50:50

bannockburn bhoy
General
From: Glasgow
Registered: 16-Mar-2012
Posts: 2,212

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

Yet another fine looking game Faustnik and again thanks for posting.  If you don't mind me asking where did you get

the excellent fruit trees.   cheers  John

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#3 05-Sep-2017 12:10:15

Faustnik
Lieutenant
From: Lisbon, Portugal
Registered: 16-Mar-2012
Posts: 246

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

bannockburn bhoy wrote:

If you don't mind me asking where did you get the excellent fruit trees

No problem asking ;-)

Some of those are from Bush and others from here https://www.themodeltreeshop.co.uk/tree … trees.html

A+

Faustnik

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#4 05-Sep-2017 18:24:16

CarlL
Lieutenant General
Registered: 25-Mar-2013
Posts: 1,935

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

Another lovely photo report, Faustnik.

Did you do a post or Journal article re "CrossFire:Redux is a D8 and Team based version of the classic. Some small adaptations, but generically it’s CrossFire"?

CarlL

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#5 05-Sep-2017 19:30:57

Faustnik
Lieutenant
From: Lisbon, Portugal
Registered: 16-Mar-2012
Posts: 246

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

CarlL wrote:

Did you do a post or Journal article re "CrossFire:Redux is a D8 and Team based version of the classic. Some small adaptations, but generically it’s CrossFire"?

Yep! did a couple of posts here - some moons ago - and on the SOTCW FB page - plus, naturally on the CrossFire one.

Never did a Journal article on this one - still waiting for the status of it, to know if I should write some down, if not I have other articles to write on my archaeological research....

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#6 05-Sep-2017 22:25:08

bannockburn bhoy
General
From: Glasgow
Registered: 16-Mar-2012
Posts: 2,212

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

Faustnik wrote:
bannockburn bhoy wrote:

If you don't mind me asking where did you get the excellent fruit trees

No problem asking ;-)

Some of those are from Bush and others from here https://www.themodeltreeshop.co.uk/tree … trees.html

A+

Faustnik


Thanks troop , I will get an order in for some of those fruit trees. Thanks for posting and reporting your games , they are always both interesting and aesthetically pleasing, great effort.  be lucky , cheers  John

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#7 06-Sep-2017 19:04:50

UshCha
Warrant Officer
Registered: 21-Sep-2016
Posts: 128

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

I could not fine any post on the rules.  I am interested as Crossfire as an infantry game was excellent but the tank and artillery rule were way off.  The original was supposed to be all in rifle range.   Not going to get small areas of artillery on a board that span.   Therefore very interested in how the new system works.  Particularly as the original needed VERY dense (but very plausible) terrain and your version usees empty terrain which the author said did not work with the original crossfire.

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#8 06-Sep-2017 21:37:24

Faustnik
Lieutenant
From: Lisbon, Portugal
Registered: 16-Mar-2012
Posts: 246

Re: MÖDRATH, 1/03/1945, a CrossFire:Redux AAR

Well indeed we have close terrain, just wider fields, permitting some movement.

As we play at team level, so 2 teams=1 squad, and with individual bases, that means around 8 figures per squad, much more than the usual 2 to 3 in «regular» CrossFire.

As such we extended the close range to 8".

At the moment we have only played at 2 platoon a side, and game with 1 full company, but a 2,4x1,8m table.

The rules are the same as per bog standard CrossFire, in terms of terrain, just add some more variation as per Hit the Dirt supplement, plus some extra ideas taken from other CrossFire players.

Until now it works...

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