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Re: Ultra modern

Posted: 04 Apr 2019, 16:40
by MrCreak
granty101 wrote: 04 Apr 2019, 15:52John, the only 'highly technical' bit of kit I've seen recently is Carl's mobility scooter...and AFAIK, there isn't a model available in 20mm. :lol:
Grant
Sorted: https://www.amazon.co.uk/Langley-Models ... B00UJGO5MY

Re: Ultra modern

Posted: 05 Apr 2019, 05:43
by granty101
MrCreak wrote: 04 Apr 2019, 16:40
granty101 wrote: 04 Apr 2019, 15:52John, the only 'highly technical' bit of kit I've seen recently is Carl's mobility scooter...and AFAIK, there isn't a model available in 20mm. :lol:
Grant
Sorted: https://www.amazon.co.uk/Langley-Models ... B00UJGO5MY
Well slap me daft!!! That's nearly a good likeness of Carl and... :? ... :lol:

Grant

Re: Ultra modern

Posted: 26 May 2019, 15:30
by bannockburn bhoy
MrCreak wrote: 03 Apr 2019, 11:43
bannockburn bhoy wrote: 03 Apr 2019, 09:17What rules are you using to accommodate all of this please
It's a home-grown set (dating back, in basics, to the late 1970s). Written as a campaign base where equipment price is based on model price (and countries get a military budget of around £35-£60 per week). Probably needs revamping with the increase in kit prices these days.
I kept the actual combat simple (gun damage is d6 or d8 - the latter for hollow charge weapons - x calibre in mm with modifiers for muzzle velocity, tank "resilience" based on total weight[1]) with 1/2 that value sustained causing either a mobility kill or a firepower kill, 3/4 being a knock-out but field In-game) repairable and anything equalling or exceeding that value is a kill, which may or may not be repairable back at the factory.

If you're interested I can send you a set, with "editable" data tables (MS Excel format) so you can add anything I've missed: the game also accommodated kit-bashed player designs, and rules for designing your own stuff. (Originally written when kits were truly "pocket money" prices and buying a couple of kits to build your own "perfect tank" was viable for even junior members with limited income).

1 It does give some anomalies - the most notable being the Airfix WWI tank capable of taking nearly as much damage as a Comet - but it did make for fun games, and caused a reverse arms race when a friend and I bought each other birthday/ Xmas presents that were deliberately chosen to be "useful" in the game but also chosen to have a combat worth of slightly more than bugger all[2]. IIRC the WWI tank ended up with vertical launch missiles, a couple of gatling self defence systems and uprated engines...
2 This was a necessity because my best mate was my chief opponent. Because he's a mate I couldn't give him rubbish, but as an opponent I knew that whatever I bought him came "free" in the game (as a "gift from from a superpower") and would be used against me.
MrCreak sorry ive just noticed this, thanks for the offer but im more or less sorted. I like the concept of the respective gifts ,that could be fun in itself...cheers John

Re: Ultra modern

Posted: 21 Apr 2020, 22:52
by CarlL
Granty

We are watching you......

Down at the old folks home....

Remember the guy who turned his mobility scooter into a tank for Poppy Day (Remembrance Day) ... well we have ordered two... one with tazer and other with water cannon to make sure you behave....SWMBO could be pretty cruel with that tazer just after you have been soaked by water cannon.....

The Futuristic Action Council for Old Foagies Front (FACOFF)......

typed under duress at gun point by CarlL

Re: Ultra modern

Posted: 22 Apr 2020, 04:46
by granty101
CarlL wrote: 21 Apr 2020, 22:52 Granty

We are watching you......
Is this the voice of the Misty Rons' I hear in my lug hole?? ;)

Carl, I can just see you in a 'pimped out' Mad Max style mobility scooter, tearing up Whitby High Street shouting "You've been a bad puppy!!"* ...but I think you might catch your death if you're just wearing leather chaps, ice hockey mask and a black sting vest!! :lol: :lol:

Grant

* For those of you who haven't seen Mad Max II, you won't get this reference ;)