naval wargaming

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bannockburn bhoy
Posts: 503
Joined: 16 Mar 2012, 07:07
Location: Glasgow

naval wargaming

Post by bannockburn bhoy »

Hi Troops or should I say mateys ,I have developed a notion for Naval wargaming either WW1 or WW2.Ive never played naval gaming before and Im having difficulty getting my head around what scale to use. I have a 22ft x 8ft ( 10ft) table . I would like to use the scale that lends itself to the largest miniatures , for example 1/600 as opposed to 1/2400.
Any advise would be most welcome I realise what type of action would go towards dictating the scale ie coastal as opposed to fleet ,I would just like some general advise ,I usually go for big battles ,but im open minded .
Suggested corresponding rules would also be most welcome. I hope you guys can help, thanks in anticipation. :? :?

cheers John

Ian Shaw
Posts: 60
Joined: 28 Dec 2017, 12:16

Re: naval wargaming

Post by Ian Shaw »

Even the smallest scales overstate the size of vessels. There are in descending size order :-

1/300 - some very heavy stuff(those are 1/350th) and lots of costal things. Cost is exorbitant for capital ships - 40-50 pounds each. More WWII than WWI

1/600th & 1/700th - patchy availability of the plastic stuff, reasonable range, rather expensive - £15 for destroyer, although a capital would be about the same. Reasonable range is available, but may need some conversion.

1/1200th - Often more expensive than the stuff above, if you go with the german manufactures. Airfix did a few, and Revel do some battleships and carriers, + a modern cruise ship and RMS Titanic.

1/2400th - there is a reasonable and expanding range of modern stuff from QRF, but WWII and WWI seem to be lacking, although there may well be some German specialist manufactures.

1/3000th - the normal scale - Merchies are a tad limited, but I suspect you can find anything that floated from 1900 onward via either Navwar or Skytrex, if it carried guns. Cost is OK here, although you can end up with 3 of a unique ship. Appearance is good for most (Navwar are better) and do leave space for manoeuvre.

1/6000 - Cost - GHQ - need I say more ! Supplied via Magister Militum. No personal experience with these.

Hope that helps.

IanS
Anything bigger than 6 is TOOOO big.

David Reasoner
Posts: 86
Joined: 16 Mar 2012, 07:18

Re: naval wargaming

Post by David Reasoner »

Ian Shaw wrote:
18 Feb 2018, 13:51
1/2400th - there is a reasonable and expanding range of modern stuff from QRF, but WWII and WWI seem to be lacking, although there may well be some German specialist manufactures.
On my side of the pond 1/2400 is considered "normal", rather than 1/3000, and is well served by a variety of manufacturers. In descending order of quality (and cost), the major players are GHQ, Sea Battle, PF/CinC, Viking Forge, and Panzerschiffe. All offer fairly extensive ranges for both WW1 and WW2. There is also Superior, better known for their 1/1200 range, but their old 1/2400 WW2 stuff seems to still be in limited availability from Alnavco. There are also a number of 1/2400 makers available through Shapeways as well.

I have navies in both 1/2400 and 1/700, and generally game both scales using the old 1970's vintage General Quarters I & II rules. Given your stated preference for the largest practical scale, and your location, 1/600 (for coastal actions) or 1/1200 (for fleet actions) would probably be your best options if cost is no object. On the other hand, a smaller scale like 1/3000 would of course give a more realistic amount of room for maneuver on your size table.

David

bannockburn bhoy
Posts: 503
Joined: 16 Mar 2012, 07:07
Location: Glasgow

Re: naval wargaming

Post by bannockburn bhoy »

Thanks for taking the time and trouble Ian ,very informative ,appreciated. cheers John

bannockburn bhoy
Posts: 503
Joined: 16 Mar 2012, 07:07
Location: Glasgow

Re: naval wargaming

Post by bannockburn bhoy »

Thanks David ,what size table do you play your 1/700 scale kit ,and what is your largest ship ,if you don't mind me asking ,cheers John

David Reasoner
Posts: 86
Joined: 16 Mar 2012, 07:18

Re: naval wargaming

Post by David Reasoner »

bannockburn bhoy wrote:
18 Feb 2018, 23:24
Thanks David ,what size table do you play your 1/700 scale kit ,and what is your largest ship ,if you don't mind me asking ,cheers John
Currently, I'm limited to a 8' x 4' table, barely adequate for 1/2400 scale. I've played a few 1/700 coastal actions on it, using ships up to destroyer size. General Quarters I and II were written with a scale of 8" = 1 nautical mile or 1" = 250 yards (i.e. a ground scale of 1/9000) This works OK visually with 1/2400 miniatures, but the scale compression makes engagement distances with 1/700 ships look rather ridiculously close. A simple solution is to just change the ground scale, if your playing surface is large enough to allow it.

In my younger days, we played 1/700 battleship actions using the floors of vacant classrooms in the Chemistry department of the local university, where my late father was a professor.

David

bannockburn bhoy
Posts: 503
Joined: 16 Mar 2012, 07:07
Location: Glasgow

Re: naval wargaming

Post by bannockburn bhoy »

Thanks for that David ,most helpful . "battleship actions on classroom floors " wargamers are definitely mad mental creatures :D :D

David Reasoner
Posts: 86
Joined: 16 Mar 2012, 07:18

Re: naval wargaming

Post by David Reasoner »

bannockburn bhoy wrote:
19 Feb 2018, 10:32
"battleship actions on classroom floors " wargamers are definitely mad mental creatures :D :D
We did get some strange looks from the custodial staff and the odd graduate student working late. :lol: :lol: :lol:

David

dadlamassu
Posts: 247
Joined: 16 Mar 2012, 07:13
Location: Bonnie Scotland
Contact:

Re: naval wargaming

Post by dadlamassu »

bannockburn bhoy wrote:
19 Feb 2018, 10:32
"battleship actions on classroom floors " wargamers are definitely mad mental creatures :D :D
Many years ago we had a WW2 naval campaign using 1/1200 ships. One of the club members owned an ice cream factory and we played out our battles there at the weekends. I still have a large collection of ships - almost all built from card, paper and balsa from plans in "Model Boats". We used the rules in "Sea Battle Games" by P Dunn until we wrote our own.

Claim to fame - my force of HMS Valiant and 3 Hunt Class escorts came unexpectedly on an enemy cruiser squadron IJNS Mogami, Mikuma, Ashigara and Haguro and 4 destroyers which sailed from behind an ice cream packing machine (an island?). Being heroic I turned away to keep the 8" enemy guns out of range and opened up with a broadside of 8 x 15" from Valiant. I drew the top card and 7 of my 8 shells struck Mogami blowing her out of the water. The enemy destroyers laid a smoke screen as the remaining cruisers withdrew.

I still have my collection of British, German, American, Italian, Japanese and a few Dutch vessels though it has not been used for many years.

Gary
Posts: 58
Joined: 16 Mar 2012, 07:14
Location: Costa Almeria, Spain

Re: naval wargaming

Post by Gary »

I have some 1/3000 stuff for the actions off Norway in 1940. There was a very good article or two in Miniature Wargames a few years back including rules......I 've had some good games with destroyers and cruisers squabbling amongst fjords and transport/cargo ships......I have the ships for the Battle of the River Plate too....
I have a load of 1/3000 Pacific stuff too,painted and based with some additional RN units to add to the Jap and US fleets......
I 've got 1/600 stuff too but mostly for Sino-Japanese scenarios with aircraft.....
I have two destroyers in 1/300 to game with WW2 landing craft and Vietnam riverine stuff.....
I have Vietnam riverine in 20mm and cargo ships versus pirates for the Horn of Africa......

That's the post 1900 gear, I have ACW riverine in 1/600 too........

I have found that 1/3000 gives a good 'fleet' game, quantity and space wise, the bigger you go the less ships you can 'scale' into the action........bigger models lend to more granularity in the rules too-"forward turret KO" rather than 1/3rd off combat effectiveness type of thing which needs more paperwork and a slowing down of gameturns......
"The man who has no sense of history, is like a man who has no ears or eyes"

"Good health is merely the slowest possible rate at which one can die."

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