Search found 165 matches

by UshCha
05 Mar 2018, 23:53
Forum: Late 20th Century
Topic: Any other Modern gamers ?
Replies: 64
Views: 11448

Re: Any other Modern gamers ?

This is the issue. As regimental commander you briefing to your battalion commanders and so on down is that the threat is to the left flank. You would therefore expect all command level to optimize their firepower to the left flank. So as the mover of models you have to set the companies and platoon...
by UshCha
04 Mar 2018, 09:20
Forum: General Discussion
Topic: Partizan in May
Replies: 10
Views: 1754

Re: Partizan in May

I am going as part of KB club but we could put a few flayers out and chat to folk if asked. You just need to send me some flyers.
by UshCha
04 Mar 2018, 09:14
Forum: Late 20th Century
Topic: Any other Modern gamers ?
Replies: 64
Views: 11448

Re: Any other Modern gamers ?

One of the fallacies that are often pronounced as far as wargames are concerned is that they should stick slavishly to only coverong 3 levels dowm. While ths is true FOR THE REAL WORLD, the real world commanders in general have competent underlings. A company commander will define the formation of t...
by UshCha
26 Feb 2018, 10:27
Forum: Late 20th Century
Topic: Any other Modern gamers ?
Replies: 64
Views: 11448

Re: Any other Modern gamers ?

From reading and experience the key factors in battle that I would add are: Ground, Weather, Training (inc Doctrine), Logistics. Morale and Leadership. You allude to a few of these but I think that they should feature more heavily. I did not want to add everything and bore folk but as you asked ;-)...
by UshCha
26 Feb 2018, 00:09
Forum: Late 20th Century
Topic: Any other Modern gamers ?
Replies: 64
Views: 11448

Re: Any other Modern gamers ?

Our Key factors. -Nice simple rules. -Tanks should behave like tanks, capable of a lot but also have vulnerabilities. Turret turning, buttoned and un-buttoned. Hull down turret down etc. -Artillery should reflect typical allocations and be plausible. Tanks are not really destroyed in any quantity by...
by UshCha
19 Feb 2018, 08:24
Forum: Late 20th Century
Topic: Machine Gun Area Fire
Replies: 17
Views: 3313

Re: Machine Gun Area Fire

My aim was that in some cases units carry GPMG's with the option of a Tripod. To use the tripod and fre as a GPMG needs large amounts of ammo, In some circumstances the infantry could be detailed to carry this to a dump point, but would be sufficently encoumbered they could not fight. As has been sa...
by UshCha
17 Feb 2018, 21:46
Forum: Late 20th Century
Topic: Any other Modern gamers ?
Replies: 64
Views: 11448

Re: Any other Modern gamers ?

If anybody is at Hammerhead we will be there so you could try our rules at no cost! It depends however on what you want. Lots of rules compromise on plausibility to get more toys on table. Team Yankee is probably the most biased toward this issue but is very popular with some folk. It depends what y...
by UshCha
16 Feb 2018, 21:18
Forum: Late 20th Century
Topic: Machine Gun Area Fire
Replies: 17
Views: 3313

Re: Machine Gun Area Fire

10MM IS THE ULTIMATE SCALE as it allows you to get SFMG's on table and still see them (just) ;-). It was interesting about the alternate positions for the guns and the change in rate of fire of the section to cover one weapon moving. Also the bit about not being more than 500 yds from the ammo vehic...
by UshCha
15 Feb 2018, 23:49
Forum: Late 20th Century
Topic: Machine Gun Area Fire
Replies: 17
Views: 3313

Re: Machine Gun Area Fire

Thanks for the video, most helpful.
by UshCha
13 Feb 2018, 09:19
Forum: Late 20th Century
Topic: Machine Gun Area Fire
Replies: 17
Views: 3313

Machine Gun Area Fire

I have realised that in our rules we have not got area fire for Macine guns like the GPMG on a tripod.. We have grazing or "Graving" fire in a single line out to 600m for tripod mounted weapons but not area fire beyond this. Does anybody have any information on typical dimentions of such fire. How d...